Half-Orc 5e: The Complete Species Guide
D&D 5e Half-Orc species guide. Savage Attacks, Relentless Endurance, the Strength and Constitution bonuses, and the best classes for the Half-Orc.
Half-Orc 5e: The Complete Species Guide
Half-Orcs are the species for players who want the physical advantages of orc ancestry without committing to being a full orc. They're strong. They're tough. They have the most terrifying racial feature in the game: the ability to not die.
Mechanically, Half-Orcs are a Strength-based powerhouse with the best survive-a-killing-blow feature in D&D.
Base Half-Orc Traits
Half-Orcs get:
- +2 Strength, +1 Constitution.
- Age: Reach adulthood at 14, live to about 75.
- Size: Medium.
- Speed: 30 feet.
- Darkvision (60 feet).
- Menacing: Proficiency in Intimidation.
- Relentless Endurance: When reduced to 0 HP (but not killed outright), drop to 1 HP instead. Once per long rest.
- Savage Attacks: On a critical hit with a melee weapon, roll one additional damage die of weapon damage.
- Languages: Common + Orc.
Relentless Endurance is a once-per-day "don't die" button. Savage Attacks makes your crits scarier.
Relentless Endurance
This is the best single-use racial trait in the game. The math:
- You take damage that would drop you to 0 or below.
- If the damage exceeds your HP but isn't massive enough to kill outright (damage = max HP + current HP), you'd normally be at 0 and dying.
- Relentless Endurance: you go to 1 HP instead.
Once per long rest, you get a free "don't fall unconscious." This is huge for solo play. Every adventuring day, you have one extra life.
Note: "Massive damage" that exceeds your max HP by more than your max HP still kills you outright. Relentless Endurance doesn't save you from that.
Savage Attacks
On a critical hit with a melee weapon, add an extra weapon damage die.
Example: Half-Orc Barbarian with a greataxe. Normal crit: 2d12 damage. Half-Orc crit: 3d12 damage.
Combined with Barbarian's Brutal Critical (more dice on crits) at level 9, a Half-Orc Barbarian at level 9 crits for 4 damage dice instead of 2.
Class Combos
Half-Orc + Barbarian. The canonical build. Str + Con + Savage Attacks stacks with Reckless Attack (advantage, more crit chance) and Brutal Critical (more crit dice). This is the crit-fishing solo Barbarian dream.
Half-Orc + Fighter. Great Weapon Master + Half-Orc Savage Attacks = devastating crit output. Champion subclass especially.
Half-Orc + Paladin. Strength + some Constitution. Oath of Vengeance (non-SRD) or Devotion. Divine Smite crits get even more dice because of Savage Attacks.
Half-Orc + Ranger. For a melee Ranger with a greatsword or two-handed weapon. Hunter's Mark + crits work well.
Half-Orc + Monk. Strength-based Monk isn't ideal (Dex-based is better), but possible for crit-stacking with Way of the Open Hand.
Half-Orc in Solo Play
Half-Orcs are S+ tier solo. Why:
- Relentless Endurance. One free "not dead" per day. In solo, one extra life is huge.
- Savage Attacks. Crit damage matters more solo (you're often fighting tough enemies with high HP).
- Str + Con bonus. Perfect for melee self-sufficient builds.
- Menacing. Free Intimidation proficiency helps social encounters.
- Darkvision. Dungeon standard.
For more, see our classes ranked for solo play.
Final Verdict
Half-Orc is the best species for solo melee characters. Relentless Endurance alone justifies the pick for any high-risk character.
Start a Half-Orc on The Endlessness, pick Path of the Berserker Barbarian with a greataxe, and never actually die.
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