Skip to content
The Endlessness

AI Dungeon Master for D&D™ 5e

Roll for Initiative

A D&D 5e campaign that lives in your conversation. You write what you do, in your own words. The Dungeon Master writes back.

Play your first scene free

Free · No credit card · Plays in your browser

The throne room is silent except for the creak of your armor. The king's body lies cold on the stone floor. Above the throne, the crown hovers in mid-air, cracked down the center, leaking light like a wound.

I reach for it.

The crown screams. Not a sound you hear with your ears. A sound that lives in your bones. Your vision whites out.

Wisdom Saving ThrowDC 14

The crown's scream claws at your mind. Hold on to yourself.

Roll: 1d20+2

d2012

d20[12] +2 = 14

14

SUCCESS

You hold. Barely. The scream fades. The crown drifts lower, trembling, as if deciding whether to trust you. Every torch in the room has gone out. The only light is the gold bleeding from the fracture.

What do you do?

Play your adventure

The Table· I

Three Ways to Play

The same Dungeon Master, the same rules, the same worlds. What changes is who is sitting with you, and whether the clock is running.

A painted ranger, one of forty-eight ready-made heroes

Single Player

A world of your own

A private campaign that waits exactly where you left it. Play for ten minutes on a commute or all evening, take the story wherever your curiosity goes, and recruit companions who fight beside you and have opinions about your plans.

Your own paceCompanions who level with youNo clock while you are away

You have been walking this road for two days. The milestone ahead is not the one the map promised.

A painted paladin at a multiplayer table
A painted rogue at a multiplayer table
A painted druid at a multiplayer table

Online Multiplayer

Everyone gets to be a player

Two to seven of you in one story, each playing your own hero, with the Dungeon Master running the world for all of you. Play it live in one sitting, or a message a day across a week when nobody can agree on an evening. Hosting is free, and everybody spends their own turns.

2 to 7 playersHosting is freeLive, or a message a day

The bugbear turns towards Sera. Kell, you have the only clear shot, and about two seconds to take it.

A hand-drawn map of the known world of Old Armis

Living Worlds

Your deeds become their stories

Your own campaign, in a world other adventurers are playing too. The clock runs at real speed, so a three-day journey takes three real days and a long rest takes eight real hours. Come back to find out what they changed, and leave them something to talk about.

Real time, one to oneShared consequencesOn every plan

Someone was here before you. The gate is already open, and the sentry post is empty.

All three are on the free plan, including hosting. One campaign slot holds one running story, whichever kind it is. Compare the three side by side

Your First Quest· II

Playing in Five Minutes

From landing here to standing in a world: three choices, no books required.

1

Choose Your World

Pick a world and the tier that fits: a cosy first delve, a dark frontier, a bronze-age voyage. Or describe your own and the DM treats it as canon.

BrightvaleDark frontier
Old ArmisBronze Age seafaring
The Shattered CrownCosy classic
Your Own WorldDescribed or imported
2

Choose Your Hero

Pick a painted pregen and start immediately, or build your own through the guided creation wizard: the math is handled, the story is yours.

Lt. Audra Vane
Lt. Audra Vane
Corvin Stray
Corvin Stray
Aria Flux
Aria Flux

The full creation wizard if you want the math, or a painted pregen if you want to start now.

3

Cross the Threshold

The dungeon door opens. The DM speaks. Your adventure begins.

You stand at the edge of Thornfield as night falls. Somewhere past the treeline, something howls. The notice in your pocket reads ADVENTURERS WANTED. The ink is still wet.

The Worlds· III

Choose Your Destiny

Hand-crafted worlds in level-banded campaigns, or infinite freedom. Start at level 1, or walk straight into an epic.

4 authored worlds · 9 playable adventures · levels 1 to 20

Brightvale watercolour

Brightvale

A Dark-Fantasy Frontier

A living darkness called the Umbra devours the world beyond the holy light of the Beacon. Make your name as a Venturer out of the fortress-town of Emberfort, and follow the truth of the Apostasy all the way down. Three campaigns carry you from your first descent to the fall of empires.

The Umbra stretches to the horizon. Beyond it, nothing returns.

3 adventures · levels 1 to 16

Old Armis watercolour

Old Armis

A Bronze Age of Seafaring and Empire

Four hundred years before Brightvale fell, oar-and-sail galleys charted waters that should not exist. Wonder and intrigue above, a cosmic dread waiting past the edge of the map. Sail from the floating sea-city of Pattis, play the great powers of Athregal and Ziramat against each other, and end where mortals contend with life, death, and divinity itself. Four campaigns, all the way to level 20.

The chart ends in open water. The captain keeps sailing.

4 adventures · levels 1 to 20

Farthreshold: Arena watercolour

Farthreshold: Arena

A Fighting Pit at the Edge of Everything

The Threshold City is where ten thousand portals empty out, and every road through it ends at the Arena. You begin already signed up, geared, and standing in the fighters' tunnel with the gate going up. Win or lose, the tavern, the bazaar, and the sponsors who watched you fight are waiting on the other side. Fourteen factions, rivals who level as you do, and a record the Bookkeeper keeps in exact numbers.

The gate is rising, and the crowd is already screaming.

1 adventure · levels 1 to 20

The Shattered Crown watercolour

The Shattered Crown

A Broken Crown. A Contested Inheritance.

Start in Thornfield, a neglected frontier where an old horror is being dug back up. Explore the Aldari Peninsula and the kingdoms fighting over a broken inheritance. Its dungeons run deep: the Bramble Hollow Den, and a Shattered Keep where Krag the Foul holds Isla Ash captive.

The crown fragment pulses with a cold light. Something in the dark growls.

1 adventure · levels 1 to 5

Your Own World watercolour

Your Own World

Spoken into Existence

Describe any world you can imagine, up to four thousand characters of it, and the DM treats your description as canon. High fantasy, grimdark, comedy, political intrigue: the tone, the era, and the rules of the setting are yours to declare.

You stand at the edge of a world that does not yet exist. Speak, and it will.

1 adventure · any level

Every adventure, what levels it covers, how long it runs, and the hand-drawn maps are in the atlas.

Kestrel, a hero of Old Armis
Kestrel · Old Armis
Ser Halia, a hero of Brightvale
Ser Halia · Brightvale
Brother Aldous, a hero of Thornfield
Brother Aldous · Thornfield
Aria Flux, a hero of Your World
Aria Flux · Your World
Marlowe Quill, a hero of Old Armis
Marlowe Quill · Old Armis
Needle, a hero of Brightvale
Needle · Brightvale
Dame Cecily, a hero of Thornfield
Dame Cecily · Thornfield
Professor Alphonse, a hero of Old Armis
Professor Alphonse · Old Armis
Mosswright, a hero of Brightvale
Mosswright · Brightvale
Karn, a hero of Your World
Karn · Your World
Lila Quickwit, a hero of Thornfield
Lila Quickwit · Thornfield
The Widow Esme, a hero of Brightvale
The Widow Esme · Brightvale
Jun the Helmsman, a hero of Old Armis
Jun the Helmsman · Old Armis
Pip Copperpocket, a hero of Thornfield
Pip Copperpocket · Thornfield
Mother Senna, a hero of Old Armis
Mother Senna · Old Armis
Hjalti Emberscarred, a hero of Brightvale
Hjalti Emberscarred · Brightvale
Bramble, a hero of Your World
Bramble · Your World
Old Bartleby, a hero of Thornfield
Old Bartleby · Thornfield
Lt. Audra Vane, a hero of Old Armis
Lt. Audra Vane · Old Armis
Corvin Stray, a hero of Brightvale
Corvin Stray · Brightvale

48 ready-made heroes with painted portraits. Whoever you choose, the world will remember them.

Choose a hero and play free →

The Dungeon Master· IV

One Mind. Three Disciplines.

The Weaver

of Worlds

Every scene painted with sensory detail. Every NPC given voice and motive. The story adapts to your choices, tightens when you need tension, and exhales when you need wonder.

Every scene narrated live

The candle gutters. For a moment, you think you see a face in the shadow on the wall.

The Keeper

of Law

Every roll verified. Every modifier calculated. Every rule applied as written.

Rules enforced, not improvised

That requires a spell slot, and you have used both your 2nd-level slots. Use a 3rd-level slot instead?

The Memory

of Realms

Nothing forgotten. NPC locations tracked. Quest arcs maintained. Faction standings updated. When you return to a village after ten sessions, it remembers you.

Worlds persist across sessions

Kira the merchant remembers you. ‘You saved my caravan three tendays ago. I have something for you.’

D&D with friends is always better. We build for the moments the table cannot happen. Read our full position

The Adventurer's Guild· V

Choose Your Oath

Every world, every adventure, and all three ways to play are on Free, hosting included. The plans raise the ceilings and unlock importing your own campaigns. No contracts, no hidden fees.

Free

Everything you need to start your adventure.

$0forever
  • 20 turns per day
  • 1 campaign slot: a solo story, a table, or a seat
  • 2 character slots
  • Host a table for 2 to 7 players
  • Living Worlds included
  • Narration and voice mode
  • 10 Fixer repairs a day
  • Import your own campaigns
Play free
Most Popular

Adventurer

For dedicated players who want more from every session.

$9.99/month
  • 100 turns per day
  • 5 campaign slots, in any mix of modes
  • 10 character slots
  • Host a table for 2 to 7 players
  • Living Worlds included
  • Narration and voice mode
  • 20 Fixer repairs a day
  • Import your own campaigns (1 per month)
Play as an Adventurer

Legend

For marathon campaigns, deep rosters, and several tables at once.

$24.99/month
  • 400 turns per day
  • 20 campaign slots, in any mix of modes
  • 50 character slots
  • Host a table for 2 to 7 players
  • Living Worlds included
  • Narration and voice mode
  • 40 Fixer repairs a day
  • Import your own campaigns (3 per month)
Play as a Legend

Lore & Legends

Questions from the Tavern

The Endlessness is an AI Dungeon Master that runs complete Dungeons & Dragons™ 5th Edition campaigns. You write what your character does in your own words, and the DM narrates the story, enforces the rules from the SRD 5.2.1, runs combat with full initiative tracking, and remembers your world across sessions. It ships with 4 worlds and 9 campaigns spanning levels 1 to 20, 12 character classes, 9 playable species, and the complete SRD spell list of 339 spells.

More questions answered on the full FAQ page.

The Story Continues

The Dice Are Waiting

Your first adventure is free. Your first character takes five minutes. The only thing standing between you and the dungeon is a single click.

What do you do?

Free · No credit card · Plays in your browser