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The Endlessness

AI Dungeon Master for D&D™ 5e

Roll for Initiative

A D&D 5e campaign that lives in your conversation. You write what you do, in your own words. The Dungeon Master writes back.

The throne room is silent except for the creak of your armor. The king's body lies cold on the stone floor. Above the throne, the crown hovers in mid-air, cracked down the center, leaking light like a wound.

I reach for it.

The crown screams. Not a sound you hear with your ears. A sound that lives in your bones. Your vision whites out.

Wisdom Saving ThrowDC 14

The crown's scream claws at your mind. Hold on to yourself.

Roll: 1d20+2

d2012

d20[12] +2 = 14

14

SUCCESS

You hold. Barely. The scream fades. The crown drifts lower, trembling, as if deciding whether to trust you. Every torch in the room has gone out. The only light is the gold bleeding from the fracture.

What do you do?

Play your adventure
Play your first scene free

Free · No credit card · Plays in your browser

See how it works

Your First Quest· I

Playing in Five Minutes

From landing here to standing in a world: three choices, no books required.

1

Choose Your World

Pick a world and the tier that fits: a cosy first delve, a dark frontier, a bronze-age voyage. Or describe your own and the DM treats it as canon.

The Shattered CrownCosy classic
BrightvaleDark frontier
Old ArmisBronze Age seafaring
Your Own WorldDescribed or imported
2

Choose Your Hero

Pick a painted pregen and start immediately, or build your own through the guided creation wizard: the math is handled, the story is yours.

Lt. Audra Vane
Lt. Audra Vane
Corvin Stray
Corvin Stray
Aria Flux
Aria Flux

The full creation wizard if you want the math, or a painted pregen if you want to start now.

3

Cross the Threshold

The dungeon door opens. The DM speaks. Your adventure begins.

You stand at the edge of Thornfield as night falls. Somewhere past the treeline, something howls. The notice in your pocket reads ADVENTURERS WANTED. The ink is still wet.

The Worlds· II

Choose Your Destiny

Hand-crafted worlds in level-banded campaigns, or infinite freedom. Start at level 1, or walk straight into an epic.

4 hand-crafted worlds · 9 campaigns · levels 1 to 20

The Shattered Crown watercolour

The Shattered Crown

A Cosy Corner of Classic Fantasy

The village of Thornfield, the Whispering Woods, and a crown broken into five pieces. Warm, whimsical, and kind to first-time adventurers. Its dungeons run deep: the Bramble Hollow Den, and a Shattered Keep where Krag the Foul holds Isla Ash captive.

The crown fragment pulses with a cold light. Something in the dark growls.

  • The Shattered CrownBeginner
Brightvale watercolour

Brightvale

A Dark-Fantasy Frontier

A living darkness called the Umbra devours the world beyond the holy light of the Beacon. Make your name as a Venturer out of the fortress-town of Emberfort, and follow the truth of the Apostasy all the way down. Three campaigns carry you from your first descent to the fall of empires.

The Umbra stretches to the horizon. Beyond it, nothing returns.

  • Descent into the UmbraBeginner
  • The Forsaken WorldIntermediate
  • Fallen EmpiresAdvanced
Old Armis watercolour

Old Armis

A Bronze Age of Seafaring and Empire

Four hundred years before Brightvale fell, oar-and-sail galleys charted waters that should not exist. Wonder and intrigue above, a cosmic dread waiting past the edge of the map. Sail from the floating sea-city of Pattis, play the great powers of Athregal and Ziramat against each other, and end where mortals contend with life, death, and divinity itself. Four campaigns, all the way to level 20.

The chart ends in open water. The captain keeps sailing.

  • The Western VoyagesBeginner
  • Brave New WorldIntermediate
  • Major Political MovesAdvanced
  • Dominion over Life, Death, and DivinityEpic
Farthreshold: Arena watercolour

Farthreshold: Arena

A Fighting Pit at the Edge of Everything

The Threshold City is where ten thousand portals empty out, and every road through it ends at the Arena. You begin already signed up, geared, and standing in the fighters' tunnel with the gate going up. Win or lose, the tavern, the bazaar, and the sponsors who watched you fight are waiting on the other side. Fourteen factions, rivals who level as you do, and a record the Bookkeeper keeps in exact numbers.

The gate is rising, and the crowd is already screaming.

  • Farthreshold: ArenaAny
Your Own World watercolour

Your Own World

Spoken into Existence

Describe any world you can imagine, up to four thousand characters of it, and the DM treats your description as canon. High fantasy, grimdark, comedy, political intrigue: the tone, the era, and the rules of the setting are yours to declare.

You stand at the edge of a world that does not yet exist. Speak, and it will.

  • Blank CampaignAny

Bring Your Own· III

Your books are playable.

The campaign on your shelf and the character in your drawer are not retired. The Endlessness reads them.

Import a campaign

Upload a campaign you bought, downloaded, or wrote yourself. The Endlessness reads the whole document and builds a private, playable world from it: its places, characters, factions, and quests. Then you pick a hero and step in.

PDFDOCXTXTMDHTMLZIP

On the Adventurer and Legend plans.

Import a character

Photograph the sheet from your last table, even a handwritten one. The Endlessness reads it, rebuilds the character rule-true, and shows you everything for review before you play.

PhotoScanPDFDOCX

Included on every plan.

Kestrel, a hero of Old Armis
Kestrel · Old Armis
Ser Halia, a hero of Brightvale
Ser Halia · Brightvale
Brother Aldous, a hero of Thornfield
Brother Aldous · Thornfield
Aria Flux, a hero of Your World
Aria Flux · Your World
Marlowe Quill, a hero of Old Armis
Marlowe Quill · Old Armis
Needle, a hero of Brightvale
Needle · Brightvale
Dame Cecily, a hero of Thornfield
Dame Cecily · Thornfield
Professor Alphonse, a hero of Old Armis
Professor Alphonse · Old Armis
Mosswright, a hero of Brightvale
Mosswright · Brightvale
Karn, a hero of Your World
Karn · Your World
Lila Quickwit, a hero of Thornfield
Lila Quickwit · Thornfield
The Widow Esme, a hero of Brightvale
The Widow Esme · Brightvale
Jun the Helmsman, a hero of Old Armis
Jun the Helmsman · Old Armis
Pip Copperpocket, a hero of Thornfield
Pip Copperpocket · Thornfield
Mother Senna, a hero of Old Armis
Mother Senna · Old Armis
Hjalti Emberscarred, a hero of Brightvale
Hjalti Emberscarred · Brightvale
Bramble, a hero of Your World
Bramble · Your World
Old Bartleby, a hero of Thornfield
Old Bartleby · Thornfield
Lt. Audra Vane, a hero of Old Armis
Lt. Audra Vane · Old Armis
Corvin Stray, a hero of Brightvale
Corvin Stray · Brightvale

48 ready-made heroes with painted portraits. Whoever you choose, the world will remember them.

Choose a hero and play free →

The Party· IV

Solo does not mean alone.

Recruit companions who fight beside you, share the party's XP, rest when you rest, and level up on Sidekick rules. Tap any of them for a full character sheet.

Sella wipes the harbor rain off her crossbow and looks you over, unimpressed. "You're the one sailing past the edge of the chart? You'll want someone who can shoot straight when the water starts glowing. I work for shares and I don't cook."

Welcome aboard, Sella.

She joins the party. Sella, Sidekick Expert, level 3: crossbow +5, Cunning Action, and strong opinions about your rigging. Her sheet is one tap away, and she levels when you do.

Sella's portrait

Sella

Sidekick Expert · Level 3

AC 14HP 22Crossbow +5
Cunning ActionShares party XP

The Dungeon Master· V

One Mind. Three Disciplines.

The Weaver

of Worlds

Every scene painted with sensory detail. Every NPC given voice and motive. The story adapts to your choices, tightens when you need tension, and exhales when you need wonder.

Every scene narrated live

The candle gutters. For a moment, you think you see a face in the shadow on the wall.

The Keeper

of Law

Every roll verified. Every modifier calculated. Every rule applied as written.

Rules enforced, not improvised

That requires a spell slot, and you have used both your 2nd-level slots. Use a 3rd-level slot instead?

The Memory

of Realms

Nothing forgotten. NPC locations tracked. Quest arcs maintained. Faction standings updated. When you return to a village after ten sessions, it remembers you.

Worlds persist across sessions

Kira the merchant remembers you. ‘You saved my caravan three tendays ago. I have something for you.’

D&D with friends is always better. We build for the moments the table cannot happen. Read our full position

The Narrator· VI

The story, out loud.

Tap Listen on any turn and the Dungeon Master reads it to you, lighting each word as it is spoken. Or hand over the keyboard entirely.

Now reading · George

The lantern swings once on its chain, and goes out. Somewhere below the stair, something breathes. You have heard it before, on the night you swore you would not come back here, and you told yourself it was only the wind.

The words light as they are spoken

Eight narrators

Audition each of them in Settings and keep the one that suits your world. George reads by default.

Speak your turn

Voice mode reads each turn as it arrives, rolls the dice when the story settles, and takes your action out loud.

On every plan

Narration is included, Free included. It is not an add-on, and listening never draws on your daily turns.

The Rules· VII

Run by the book.

This is D&D 5e as written, enforced from the SRD 5.2.1. When you push past a rule, the DM tells you which one, and why.

Initiative.
Turn order rolled and enforced. Actions, bonus actions, and reactions all counted.
Spellcasting.
Slots spent, concentration checked, rituals honored. All 339 SRD spells.
Conditions.
Grappled, frightened, prone: applied automatically and visible on your sheet.
Dice.
Every roll in the open, with its formula, its die, and its total. No fudging, ever.
Modifiers.
Every number names its source: the spell, the feat, the buff behind it.
Feats and Masteries.
Savage Attacker, Piercer, Vex and Topple: resolved mechanically, not narrated.

Owlbear

Large monstrosity, unaligned

Armor Class 13 (natural armor)

Hit Points 59 (7d10 + 21)

Speed 40 ft., climb 40 ft.

STR

20 (+5)

DEX

12 (+1)

CON

17 (+3)

INT

3 (−4)

WIS

12 (+1)

CHA

7 (−2)

Skills Perception +5

Senses darkvision 60 ft., passive Perception 15

Challenge 3 (700 XP, PB +2)

Actions

Multiattack. The owlbear makes two Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) slashing damage.

One of 330 SRD creatures, run exactly as printed

The Fixer· VIII

When the game breaks.

Software is software. A number comes out wrong, a dice card goes missing, a fight will not advance. There is a wrench beside the send button for exactly that.

The Fixer

“Something wrong at the table? A vanished spell, a stuck fight, dice that never came. Tell me what happened and I will set your game right.”

It reads what actually happened in your campaign, mends what is genuinely broken, and tells you what it changed.

  • It cannot tell your story.

    The Fixer has no way to narrate, roll dice, rest, travel, or move a fight along. Those tools are not on its bench. It repairs the game and hands it back to the Dungeon Master.

  • Nothing is left half-finished.

    A repair interrupted partway through is rolled back rather than left standing, and every applied fix keeps a copy of what it replaced. If one turns out to be wrong, putting it right is simply another fix.

  • It never costs you a turn.

    Fix sessions draw on their own daily pool, from 10 a day on Free to 40 on Legend. Telling us something broke should not cost you the evening's play.

The Adventurer's Guild· IX

Choose Your Oath

Every world, campaign, and companion is on Free. The plans raise the ceilings and unlock importing your own campaigns. No contracts, no hidden fees.

Free

Everything you need to start your adventure.

$0forever
  • 20 turns per day
  • 1 active campaign
  • 2 character slots
  • Narration and voice mode
  • 10 Fixer repairs a day
  • Import your own campaigns
Play free
Most Popular

Adventurer

For dedicated players who want more from every session.

$9.99/month
  • 100 turns per day
  • 5 active campaigns
  • 10 character slots
  • Narration and voice mode
  • 20 Fixer repairs a day
  • Import your own campaigns (1 per month)
Play as an Adventurer

Legend

For marathon campaigns and deep rosters.

$24.99/month
  • 400 turns per day
  • 20 active campaigns
  • 50 character slots
  • Narration and voice mode
  • 40 Fixer repairs a day
  • Import your own campaigns (3 per month)
Play as a Legend

Lore & Legends

Questions from the Tavern

The Endlessness is an AI Dungeon Master that runs complete Dungeons & Dragons™ 5th Edition campaigns. You write what your character does in your own words, and the DM narrates the story, enforces the rules from the SRD 5.2.1, runs combat with full initiative tracking, and remembers your world across sessions. It ships with 4 worlds and 9 campaigns spanning levels 1 to 20, 12 character classes, 9 playable species, and the complete SRD spell list of 339 spells.

More questions answered on the full FAQ page.

Word of Mouth

I'm from the UK, and have just moved to a new town, so finding DnD groups is tough, so your website has been incredible to fill the gap. I'm surprised more people don't know about it!
I started play ADnD in the 80s, and I absolutely love this game. The descriptive text from the DM is beautiful. I'm playing a paladin, and the DM responds well to my role playing. I've established two churches, got a big congregation and converted one of my party. It handles my battle tactics for the party really well too, and allows me to think outside the box. When I had a few magic swords, I asked a blacksmith to reforge some of them into a magic shield. Brilliant!
I've been trying your AI DM and its probably the best and easiest one to use. It actually respect dnd rules and has a long term memory unlike other AIs.

The Story Continues

The Dice Are Waiting

Your first adventure is free. Your first character takes five minutes. The only thing standing between you and the dungeon is a single click.

What do you do?

Free · No credit card · Plays in your browser