Ways to Play
Which one is you?
Same Dungeon Master, same rules, same worlds. What changes is who else is in there with you, and whether a clock is running while you are gone. All three are on the free plan, and nothing here is a different edition of the game.
Three modes · one Dungeon Master · all on the free plan
Side by side
The three modes, compared
Solo
A world of your own
- Who is playing.
- You, and any companions you recruit along the way.
- Pace.
- Yours. Nothing moves while you are away.
- The world.
- Private to you.
- Who pays for turns.
- You. 20 a day on the free plan.
- Campaign slots.
- One
- The other players.
- Companions only. Nobody else is in there.
Multiplayer
One story, several of you
- Who is playing.
- 2 to 7 people, one hero each, the host included.
- Pace.
- Live in one sitting, or a message a day.
- The world.
- Shared with your party, and nobody else.
- Who pays for turns.
- Everyone brings their own. Hosting costs nothing.
- Campaign slots.
- One each, host included
- The other players.
- Your whole party, in one conversation.
Living Worlds
Your deeds become their stories
- Who is playing.
- You, in a world other people are also playing.
- Pace.
- Real time. A three-day journey takes three real days.
- The world.
- Shared with everyone playing that adventure.
- Who pays for turns.
- You. 20 a day on the free plan.
- Campaign slots.
- One per hero, and you may keep more than one hero there
- The other players.
- Their deeds and their tales, and in Farthreshold their heroes in the arena.
Multiplayer and Living Worlds are separate modes, and one campaign cannot be both. A Living World is your own adventure in a world other people are also playing: you hear what they did, you never share a scene with them. A table is several people inside one adventure, writing into the same conversation.
So if you want your friends in your party, you want a table. If you want the world to have other people in it, you want a Living World.
The Party
Solo does not mean alone.
Recruit companions who fight beside you, share the party's XP, rest when you rest, and level up on Sidekick rules. Tap any of them for a full character sheet.
Sella wipes the harbor rain off her crossbow and looks you over, unimpressed. "You're the one sailing past the edge of the chart? You'll want someone who can shoot straight when the water starts glowing. I work for shares and I don't cook."
Welcome aboard, Sella.
She joins the party. Sella, Sidekick Expert, level 3: crossbow +5, Cunning Action, and strong opinions about your rigging. Her sheet is one tap away, and she levels when you do.

Sella
Sidekick Expert · Level 3
The One Number
Can you have all three at once?
Yes, if you have the slots for them. A campaign slot is the only thing being counted: there is no separate hosting cap, no multiplayer cap, and no charge for having friends. On the free plan you get one slot, which means one running story at a time, in whichever mode you like.
Taking a seat at a friend’s table costs you a slot the same way hosting one does, so on Free you finish or clear what you have first. Everything else about the three modes is identical: the same rules, the same worlds, the same daily turns, the same narrators reading it aloud.
Campaign Slot
Holds one running story, of any kind
- A solo campaign
- A Living World
- A table you host
- A seat at a friend’s table
Each takes exactly one. Several heroes in the same Living World take one each, because each of them is its own campaign.
Free
1
Adventurer
5
Legend
20
The only cap on how you play together
The Story Continues
The Dice Are Waiting
Your first adventure is free. Your first character takes five minutes. The only thing standing between you and the dungeon is a single click.
What do you do?
Free · No credit card · Plays in your browser







