
Us, playing the last session of our 2-year-long Tomb of Annihilation campaign, with the rest of our party and some extra last-session guests.
About Us
Pedro & Henrique
We’re two computer scientists who share a deep passion for tabletop roleplaying games, adventure, history, gaming, music, and storytelling.
We’ve shared a D&D table across two campaigns, two one-shots, and four years, with Henrique as the Dungeon Master and Pedro playing Belathor, Kaito, Nameless VII, and Theodor. Together, we wrote the Brightvale and Old Armis campaign scenarios and the lore behind them.
Pedro is a published author — his novel is The Sons of Nihil. Henrique spent over ten years as a forever DM, running games across multiple groups, adventures, and one-shots, and developed a love for character backstory, emotional character arcs, game design, and weaving players’ backstories into the main narrative.
Our Influences
Our love for this hobby and for worldbuilding has been shaped by some of the genre’s titans, from the creators whose actual play and advice we watch closely to the authors and games whose worlds we keep returning to.
GMing and worldbuilding. Brennan Lee Mulligan and the Intrepid Heroes of Dimension 20 and Matthew Mercer and the cast of Critical Role, plus DMing and worldbuilding creators including Matt Colville, whose river of wisdom has never once run dry for his people, Bob the Worldbuilder, Dungeon Craft, Ginny Di, Black Magic Craft, Dale Kingsmill, Matthew Perkins, noisykrkt, Runesmith, JoCat, Aabria Iyengar, Puffin Forest, Sly Flourish, XP to Level 3, and Zach the Bold, among others.
Literature. J.R.R. Tolkien, George R. R. Martin's A Song of Ice and Fire, Andrzej Sapkowski's Witcher series, Pliny the Elder, the chronicles of Hanno the Navigator, and Homer.
Games. Baldur's Gate 3, the Neverwinter Nights series, Warhorse's Kingdom Come: Deliverance series, the Dark Souls series and Elden Ring, and Cyberpunk 2077.
Their lessons went not only into how we run our own games, but into the guidelines behind the Dungeon Master we’ve built at The Endlessness — one designed to give players immersive gameplay paired with a narrative and emotional journey that’s memorable and satisfying.
Get in Touch
Questions, feedback, or just want to tell us about your latest campaign? Reach us at info@theendlessness.com. For the fastest response on suggestions and feedback, drop by r/TheEndlessness, our community on Reddit. You can also read more about The Endlessness.