28 Aug 2026
A hundred small mercies
The DM cleared their throat, and it turns out they have a lovely reading voice. Press Listen and your story is read aloud, each word lighting up as it is spoken, with a menu of narrators to choose from and a preview of each. Or go further: switch on voice mode and the table runs itself like a radio drama, paragraphs spoken as they arrive, dice rolling themselves the moment the story goes quiet, and your turn taken by simply saying it out loud. If you prefer reading in silence, the dice will still roll themselves for you; that is its own setting now, no voice required.
We also hired a Fixer. A small wrench now sits beside Send, and when something looks wrong, a companion marked dead who is standing right there, a dice card that never arrived, numbers that refuse to add up, you tell the Fixer and it reads the actual records, mends what is genuinely broken, and tells you what it did. It works on its own daily credits, so asking for help never costs you story messages. Neither do dice anymore: rolls stopped counting against your day entirely. And beneath all that ride the hundred small mercies of the title: victories paying their full experience, smites finally spending the bonus action they always owed, magic armor counting all the way, rests that rest the whole party, death saves for companions who fall, and a feat shelf brought fully in line with the 2024 rules.
- Listen: the DM's narration read aloud, with the words highlighted as they are spoken and a menu of narrators to choose from.
- Voice mode: hands-free play. Paragraphs are spoken as they arrive, dice roll themselves when the story settles, and you can speak your turn instead of typing it.
- Auto-roll as its own gameplay setting: cards roll themselves once the story is quiet, voice not required.
- The Fixer: a wrench button beside Send that repairs broken game state from the real records, on its own daily fix credits.
- Dice rolls no longer count against your daily messages; only story messages do.
- Dice cards arrive the moment the narration settles, ready to press, and a volley of rolls is narrated once at the end instead of die by die.
- The feat catalog got its 2024 pass: every General feat grants its ability increase, Great Weapon Master adds proficiency to Heavy weapon damage, Shield Master can knock a target prone as part of your attack, Grappler grapples off an unarmed hit with advantage while you hold on, and Ritual Caster learns a real ritual list with a once-a-day Quick Ritual.
- Defeating monsters paid roughly half the experience it should; level-ups now come at an honest pace.
- Striking a paralyzed or unconscious enemy up close is the automatic critical hit the rules promise.
- Divine Smite, Searing Smite and Ensnaring Strike spend your bonus action; magic armor like Studded Leather +1 grants its true armor class; resting rests the whole party, companions included.
- Companions who drop to zero now fall unconscious and roll death saves instead of dying outright, a revived companion rejoins the party instead of haunting the roster, a stabilised friend no longer reads as dead, and a beast companion gets a beast's stat block instead of a sword and a day job.
- Corrections the DM made could be silently lost to bad timing, and long turns could die quietly on slow connections; edits stick and a failed turn refunds your message with a working retry.
- Upgrading your subscription upgrades it in place, prorated, instead of charging a second full plan alongside the first.