29 Oct 2026
A Horse Is a Horse
Bandit was a horse. We know this because the player who recruited him said so, several times, while the game kept handing him a chain shirt, a shield and a longsword. Animal companions are now the creature they are: recruit a horse, a dog or a wolf and it joins with its own stat block, and the fight maths counts a warhorse as a warhorse rather than a second hero. If one of yours was rolled as a person, Check now in the companions panel offers to turn them back, and you can undo it.
The DM also learned to count. Six wolves against two heroes is not a low-difficulty fight, whatever the XP sum says, so the DM now knows when you're outnumbered, says so instead of calling it easy, and trims the pack when a fight was meant to be fair.
- Animal companions join as their own creature, with that creature's stats.
- A companion recruited as an animal no longer turns up as an armoured human warrior, and Check now in the companions panel repairs one that did.
- Fights with more than two enemies per hero are no longer called easy, and a fight meant to be fair is trimmed to size.