D&D 5e Loot and Treasure: What to Expect
D&D 5e loot guide. Gold, gems, magic items, and what to do with treasure.
D&D 5e Loot and Treasure: What to Expect
After defeating enemies or completing quests, you get loot. Here's what to do with it.
Types of Loot
Coins
- Copper (CP): 1 cp = 1/100 gp.
- Silver (SP): 1 sp = 1/10 gp.
- Gold (GP): Standard currency.
- Platinum (PP): 1 pp = 10 gp.
1 gold = weekly food + lodging.
Gems
Worth 10-5000 gp each. Easy to carry, valuable.
Art Objects
Paintings, statues, jewelry. 25-7500 gp each.
Trade Goods
Salt, silk, spices. Bulky. Worth gold.
Magic Items
The good stuff. Tracked separately.
What to Do With Gold
- Buy gear. Better armor, weapons, healing potions.
- Buy services. Information, training, passage.
- Save for upgrades. Horses, ships, keeps.
- Bribes. Convince NPCs.
- Donate. To temples, guilds.
Magic Item Management
As you accumulate items:
- Attune to important ones. Up to 3 at a time.
- Sell excess. If your DM allows.
- Store safely. Valuable items in a keep or bank.
Expected Loot by Level
Low Level (1-4)
- 10-100 gp per adventure.
- Occasional +1 weapons.
- Healing potions.
Mid Level (5-10)
- 100-1000 gp per adventure.
- +2 items.
- Utility magic items.
High Level (11-20)
- 1000+ gp.
- +3 items.
- Rare magical artifacts.
Selling Items
- Mundane gear: Sell for half purchase price.
- Magic items: Varies. Some buyers, some rare.
- Art objects and gems: Full face value from appraisers.
The Solo Advantage
Solo characters don't split loot. Everything is yours.
Loot Identification
- Detect Magic (ritual): Identify magical auras.
- Identify (ritual, spell): Identify magic items fully.
- Bard with ritual tag: Access to both.
In The Endlessness
Our AI Dungeon Master tracks loot, generates it from encounters, and identifies magical auras when you investigate.
For related reads, our best magic items, inventory management, and character creation cover more.
Final Takeaway
Loot is reward. Spend wisely. Upgrade gear. Save for big purchases.
Explore loot at The Endlessness.
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