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The Endlessness
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The Fixer· X

When something breaks

A second pair of hands for when the game goes wrong, that never costs you a turn.

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An ivy-covered ruin in the mist, its tower broken, a stair climbing up to it

What happens if the AI Dungeon Master gets something wrong?

You talk to the Fixer, which is not the Dungeon Master. It exists to mend the game rather than to play it: a vanished spell slot, a fight that will not end, a number on your sheet that is wrong. Repairs draw on their own daily allowance, so reporting a bug never costs you story.

Sometimes a game breaks. Most tools leave you to either live with it or start again.

The wrench beside the composer

“Something wrong at the table? A vanished spell, a stuck fight, dice that never came. Tell me what happened and I'll set your game right.”
The Fixer, in its own words
The Fixer

It reads what actually happened in your campaign, mends what is genuinely broken, and tells you what it changed.

It cannot tell your story.
The Fixer has no way to narrate, roll dice, rest, travel, or move a fight along. Those tools are not on its bench. It repairs the game and hands it back to the Dungeon Master.
Nothing is left half-finished.
A repair interrupted partway through is rolled back rather than left standing, and every applied fix keeps a copy of what it replaced. If one turns out to be wrong, putting it right is simply another fix.
It never costs you a turn.
Fix sessions draw on their own daily pool. Telling us something broke should not cost you the evening's play.

It stays available when your turn is stuck, which is precisely when you need it and precisely when everything else is unavailable. And it will not play the story for you: that, as it puts it, is between you and the DM.

It works from the record, not from your memory

Every change to your hit points, spell slots, class resources, experience and gold is written down as it happens, along with what caused it. When you say a spell slot vanished, the Fixer goes and looks rather than taking your word for it or dismissing it.

If the record backs you up, it repairs it. If the record shows you legitimately spent the thing three scenes ago, it tells you where it went, which is usually the more useful answer. And if you simply ask it for gold, it declines, because that is playing the game rather than fixing it.

Worth asking it for

  • A spell slot or class resource that vanished
  • A fight that will not advance or will not end
  • A dice card that never arrived
  • Hit points, experience or gold that came out wrong
  • An item that left your inventory on its own

It will decline

  • Gold, items or levels you did not earn
  • Narrating a scene or moving the story on
  • Rolling a die on your behalf
  • Resting, travelling, or skipping time for you
  • Rewriting a roll that already landed

What it costs

FreeAdventurerLegend
Repairs per day102040
Play turns spentNoneNoneNone

If it gets it wrong

Tell it. It can see what it did last time and correct itself. Everything it touches is backed up first, so a bad repair is recoverable rather than permanent.

And if it is a bug rather than a broken game

There is a report button inside the app with plainly worded categories, including "The DM did something weird", "Dice, stats or rules came out wrong" and "I'm stuck and can't continue". It attaches what it needs to see what happened, and tells you that it is doing so.

A fix session.
One conversation with the Fixer, however many messages it takes. It draws on the repair allowance, never on your play turns.
The record.
The written history of every change to your hit points, slots, resources, experience and gold, with the cause beside each one. The Fixer reads it before it touches anything.
A rollback.
The copy of what a repair replaced, kept so that a wrong fix is undone by another fix rather than lived with.

The Story Continues

The Dice Are Waiting

Your first adventure is free. Your first character takes five minutes. The only thing standing between you and the dungeon is a single click.

What do you do?

Free · No credit card · Plays in your browser