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The Endlessness
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Read to, and heard· VIII

Voice and hands-free

The story read aloud as it is written, dice that roll themselves, and a turn you can take without touching anything.

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A valley road running past a village towards a broken keep on the ridge

Can you play D&D hands-free?

Yes, end to end. The story is read aloud as it is being written, the dice roll themselves and speak their result, and you answer with your voice. Narration and dictation are on every plan including Free, and listening never spends a play turn.

The story reads itself

Turn on read-aloud and each scene is narrated as it is being written, paragraph by paragraph, so you are not waiting for a whole turn to finish before it starts speaking. The words light up as they are spoken, so your eye and your ear stay in the same place.

Now reading · George

You stand at the edge of Thornfield as night falls. Somewhere past the treeline, something howls. The notice in your pocket reads ADVENTURERS WANTED. The ink is still wet.

The words light as they are spoken

Your eye and your ear stay in the same place

Or leave it off and tap Listen on any recent message when you feel like it.

Eight narrators

Pick the voice that suits your world. Each has a preview line you can play before choosing, and previewing costs nothing at all. George reads by default, and changing him takes one tap in Settings.

“The lantern swings once on its chain, and goes out. Somewhere below the stair, something breathes.”
A line as the narrator reads it
8
narrators, each with a preview that costs nothing to play
0
turns spent listening, however much of it you listen to
3
plans include narration and dictation, Free among them
1
tap to start speaking, and one to stop

The dice roll themselves

In hands-free play you do not reach over and tap a card. The dice roll on their own and the result is spoken to you as the opening line of the next turn. A natural twenty announces itself. So does a one, with rather less enthusiasm.

20Attack Roll

Your blade finds the gap in its armor. You pour everything you have into the strike. Golden fire erupts along the edge of your sword, burning through scale and sinew. The creature staggers. It does not get back up.

29 damage
A critical hit doubles the dice, never the flat bonuses

You answer out loud

Tap the microphone, say what you do, tap again. It is given the names of everyone in your party, so your companions and the NPCs you have met come out spelled correctly rather than phonetically.

If a transcription comes back wrong, you can send the same recording again with one tap rather than repeating yourself into a machine that already misheard you once. The errors are written for players rather than engineers: when the transcriber is overloaded, it says the scribe is overwhelmed right now.

The real limits

Included, on every plan

  • Narration on your recent turns
  • Eight narrators, with free previews
  • Voice dictation of your action
  • Word-by-word highlighting as it reads
  • Listening never spends a play turn

What it does not do

  • Read an entire back catalogue of a long campaign
  • Hold-to-talk. The microphone is tap to start, tap to stop
  • Run past about two minutes in one spoken turn
  • Speak languages other than English
  • Work as a group voice call at a table
The tiered sea-city of Pattis at first light, with ships crowding its quays
A story you can listen to on a walk is worth more than one you have to sit down for

The Story Continues

The Dice Are Waiting

Your first adventure is free. Your first character takes five minutes. The only thing standing between you and the dungeon is a single click.

What do you do?

Free · No credit card · Plays in your browser